StarFall Arena · Ship

Carrier

Drop it, fight, come home.

The Carrier in flight

What is the Carrier?

A warp beacon you plant and recall to. The Carrier is the slowest and toughest hull, and the beacon is what makes that survivable — commit forward knowing the trip back is one button.

How do you fly the Carrier?

Plant the beacon where you want to end up, then go somewhere you would never otherwise commit to. That is the whole hull. The Carrier is the toughest ship in the game and the slowest, a combination that normally means dying a long way from home having achieved nothing — the beacon is what makes 160 hull worth having, because the trip back becomes a button instead of a slow, well-telegraphed limp. Set it before you push, never after.

How do you beat the Carrier?

Kill the beacon. It is destructible and it sits there unattended while the Carrier is away, so a few seconds spent on it strands the slowest hull in the game with no way home and fifteen seconds to wait for another one. Then take your time — 160 hull is a lot to chew through, but it cannot disengage from you, and everything it wants to do depends on ground it now has to cross at six units a second.

The StarFall Circuit

A tender that plants its own dock. Every ring node is a fixed thing bolted to the containment frame; this hull carries a small one in its belly and drops it wherever the work is, which is either a marvel of field engineering or a licensing violation, depending on which promoter you ask.

How it plays

  • Toughest hull in the game at 160.
  • Recall is instant; the beacon is destructible while you're away.
  • Slowest hull — the beacon is your mobility, not your engine.
Carrier statistics
AbilityWarp Beacon
Ability cooldown15s
Hull160
Top speed6
Thrust7
Turn rate330°/s
Respawn5s

Against the roster

Speed
Hull
Turn
Coming soon to iOS

Playable in all six

Where the Carrier shines