StarFall Arena · Game mode
Team Deathmatch
Two teams, most kills wins.

How does Team Deathmatch work?
Two sides, one scoreboard. Team Deathmatch is Deathmatch with somebody to cover you and somebody to blame — the rosters are always even, so a 3v3 is genuinely three against three.
How do you win at Team Deathmatch?
The deciding factor is almost never individual aim — it is whether your side is fighting in the same place. Kills feed one pool, so a 2v1 anywhere on the map is worth more than two even duels somewhere else, and the fastest way to lose is four pilots each winning their own private fight at the four corners of the arena. Friendly fire is off, which means you can commit into a furball a teammate is already in without doing the geometry first. Hull colour tells friend from foe at a glance; if you keep having to check twice, you have drifted too far from your side.
How many players is Team Deathmatch?
Team Deathmatch supports 4 to 8, and the roster always rounds so it can split — a five-player lobby fills the sixth slot rather than handing one side a spare pilot. Four is two-a-side and reads like a knife fight. Eight is where crossfire and covering angles start to matter more than aim does.
The StarFall Circuit · Colours
The Circuit's team format, and the one the paddock actually cares about. Sides fly in colours, rosters are matched before the drop, and a promoter who lets an uneven card go out does not get a second season.
How it plays
- Sides are always even: the roster rounds so it can split.
- Hull colour tells friend from foe at a glance.
- Friendly fire is off — commit to the furball.
| Players | 4–8 |
|---|---|
| Teams | Two, always even |
| Respawns | Yes |
| Match length | 2 or 5 minutes |
| Win condition | First to 5 or 15 kills |
| Offline vs bots | Yes — no account needed |
| Online | Quick match, server browser, or invite code |
| Platform | iOS · Free |
Any hull can win here